DMD 100 SU18
Introduction
About this course
Digital Multimedia Design
Course instructor
Measuring success
Learning objectives
Projects
Feedback and critique
Technology
Writing Guidelines
Requirements
Lesson 1: What is design?
Topics
What is design?
Design thinking
Systems thinking
Critical thinking
Design process
Readings
Chapter 1&2. Sen Rikyu and the Paradox of Innovation
Activities
Daily design journal
Daily design journal: Report in
Listening
Creative Mornings: Design Is Magical
99 Percent Invisible: Lawn Order
Discussions
End of lesson discussion
Lesson 2: Visual and interaction design
Topics
Semiotics
Inclusive design
Interaction design
Critical design
Visual design
Identity design
Watch
VOX: It's not you. Bad doors are everywhere.
Listening
99 Percent Invisible: On Average
99 Percent Invisible: 10,000 Years
Readings
Chapter 3. What Design and Truth Say About Each Other
Chapter 4. Design as Tragedy: The Rise and Fall of the Twin Towers
Chapter 5. Edsel's Law: How Bad Design Happens
Chapter 6. Designs of Darkness
Chapter 7. Face to Face with Design
Project
Ritual Project Introduction
Discover: Interview
Define: Themes and insights
Define: HMW
Develop: Brainstorm
Develop: Storyboard
InvisionApp tutorials
Develop: Prototype
Develop: Test and review
Develop: Iterate prototype
Deliver: Final prototype
Lesson 3: Storytelling
Topics
Why stories?
Story structure
Story development
Character
Narrative media
Listening
99 Percent Invisible: Of Mice and Men
Watching
Creative Mornings: Jordan Tannahill
Andrew Stanton: The clues to a great story
Readings
Chapter 8. Giorgio Vasari and the Permutations of Design
Chapter 9. The Lady in the Picture: Design and Revelation in Renaissance Art
Chapter 10. In Jefferson's Footsteps: Modes of Self-Design
Project
Hypertext Narrative introduction
Discover: Word-pairs
Define: Synopsis
Develop: Story and plot elements
Develop: Characters
Develop: Hypertext narrative draft 1
Tutorials
Twine tutorial: Getting started
Develop: Feedback
Deliver: Hypertext narrative draft 2
Discussions
End of lesson discussion
Lesson 4: Open design
Topics
Open Design
Into the Open
Orchestral Manoeuvres in Design
Authors and Owners
The Generative Bedrock of Open Design
Design Literacy: Organizing Self-organization
Teaching Attitudes, Approaches, Structures and Skills
Joris Laarman's Experiments with Open Source Design
Watch
Open Structures: Thomas Lommee
Readings
Chapter 11. Jefferson's Gravestone: Metaphorical Extensions of Design
Chapter 12. Liberty as Knowledge Design
Chapter 13. Corporate Redesign and the Business of Knowledge
Chapter 14. Designing Time
Project
Open Design Project Introduction
Discover: Toy Design Research
Discover: Resources
Discover: Modular Design Research
Define: Product pitch
Develop: MVP Prototype
Develop: Instructions
Develop: Test
Develop: Iterate
Deliver: Open Design
Lesson 5: Self design
Listening
Creative Mornings: Creativity and the Freedom to Fail
Freakonomics: How to Become Great at Just About Anything
Activities
Pathway design
Readings
Chapter 15. The Design of Private Knowledge
License
Powered by
GitBook
Tutorials
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