DMD 100 SP17
Introduction
About this course
Digital Multimedia Design
Course instructor
Measuring success
Learning objectives
Projects
Feedback and critique
Technology
Lesson 1: What is design?
Topics
What is design?
Design thinking
Systems thinking
Critical thinking
Design process
Readings
Chapter 1&2. Sen Rikyu and the Paradox of Innovation
Activities
Daily design journal
Daily design journal: Report in
Listening
Creative Mornings: Design Is Magical
99 Percent Invisible: Lawn Order
Discussions
End of lesson discussion
Lesson 2: Visual and interaction design
Topics
Interaction design
Inclusive design
Discursive design
Visual design
Identity design
Semiotics
Listening
99 Percent Invisible: On Average
99 Percent Invisible: 10,000 Years
Readings
Chapter 3. What Design and Truth Say About Each Other
Chapter 4. Design as Tragedy: The Rise and Fall of the Twin Towers
Project
Ritual Project Introduction
Discover: Interview
Discover: Journey map
Define: HMW
Develop: Brainstorm
Develop: Storyboard
InvisionApp tutorials
Develop: Prototype
Develop: Test and iterate
Deliver: Final prototype
Lesson 3: Storytelling
Topics
Why stories?
Story structure
Story development
Character
Narrative media
Narrative style
Listening
99 Percent Invisible: Of Mice and Men
Watching
Creative Mornings: Jordan Tannahill
Andrew Stanton: The clues to a great story
Readings
Chapter 5. Edsel's Law: How Bad Design Happens
Chapter 6. Designs of Darkness
Chapter 7. Face to Face with Design
Project
Hypertext Narrative introduction
Discover: Word-pairs
Define: Synopsis
Develop: Story and plot elements
Develop: Characters
Deliver: Hypertext narrative
Tutorials
Twine tutorial: Getting started
Deliver: Feedback
Deliver: Iterate
Discussions
End of lesson discussion
Lesson 4: Open design
Topics
Open Design
Into the Open
Orchestral Manoeuvres in Design
Authors and Owners
The Generative Bedrock of Open Design
Design Literacy: Organizing Self-organization
Teaching Attitudes, Approaches, Structures and Skills
Joris Laarman's Experiments with Open Source Design
Watch
Open Structures: Thomas Lommee
Readings
Chapter 8. Giorgio Vasari and the Permutations of Design
Chapter 9. The Lady in the Picture: Design and Revelation in Renaissance Art
Chapter 10. In Jefferson's Footsteps: Modes of Self-Design
Chapter 11. Jefferson's Gravestone: Metaphorical Extensions of Design
Project
Open Kit Project Introduction
Discover: Research
Discover: Resources
Define: Product pitch
Develop: MVP Prototype
Develop: Instructions
Develop: Test
Develop: Iterate
Deliver: Open design
Lesson 5: Self design
Listening
Creative Mornings: Creativity and the Freedom to Fail
Freakonomics: How to Become Great at Just About Anything
Activities
Pathway design
Readings
Chapter 12. Liberty as Knowledge Design
Chapter 13. Corporate Redesign and the Business of Knowledge
Chapter 14. Designing Time
Chapter 15. The Design of Private Knowledge
License
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GitBook
Freakonomics: How to Become Great at Just About Anything
How to Become Great at Just About Anything
Link:
http://freakonomics.com/podcast/peak/
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